I had every intention once Inktober had wrapped, to select the best pieces (in my mind) and colour them; to keep the momentum going. You know what they say about intentions, right? At any rate, here we are now approaching the end of November, but I haven't given up!
This was actually one of the pieces from Inktober I was disappointed in. If I recall correctly, I was in a rush that day so I chose to draw a character of mine from way back. He was part of a pitch idea I had for a failed kids anthology that never got off the ground. I've been a part of quite a few projects that could never find their footing. At any rate, I loved the character at the time but I feel like the anatomy's off in this picture. I've been thinking a lot about the character's story, some of the pitfalls of the idea, and what would be needed to shape it up a bit. So I suppose I chose this one to give more attention to because it's been on my mind, rather than because I felt it was a particularly strong Inktober contender.
I purposely chose colours I didn't normally use, worked in a more saturated palette (at least in the foreground), and tried to limit the amount of 'extras' I typically default to. This was done all in an effort to push myself a bit out of my comfort zone. I find I stick to patterns if I'm not provoked to do otherwise.
Labels: 8-Bit, arcade, Inktober, video games